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热门关键字:  NDS  PSP  ps2  CPS3  全明
Pcsx2Wx r2466
  • 文件类型: .exe
  • 软件大小: MB
  • 软件类别: 国产软件
  • 软件语言: 简体中文
  • 授权方式: 共享软件
  • 运行环境: Win2003,WinXP,Win2000,Win9X
  • 更新时间: 2010-01-22
  • 官方网址: http://
软件简介:
PS2模拟器,新版更新如下:
  • SPU2Null: Fix the release version.
  • Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
  • Fix some bad/flickering textures, caused by a too big GIF interrupt delay. Fixes Drakan and a Tekken 5 game mode.
  • Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
  • Fix up Linux. Comment out a bit of unused code.
  • x glew_static so that it doesn't need glew installed; and add a no_asio debug
    build type to portaudio.
  • Removed the old vif unpack code since pcsx2 is now using newVif.
    Notes to Devs:
    - Linux project files probably need to be updated since I deleted some files.
    - In the vif0/vif1 Freeze() functions for saved states, I kept some dummy vars to keep saved state compatibility. We should remove them next time we decide to break saved state compatibility.
  • Disable recCACHE, since it calls an empty interpreter function only. Small speedup in Suikoden 3.
  • I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet.

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