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PSP用游戏引擎凤凰Phoenix Game Engine (Lua) 0.02
- 文件类型: .exe
- 软件大小: MB
- 软件类别: 国产软件
- 软件语言: 简体中文
- 授权方式: 共享软件
- 运行环境: Win2003,WinXP,Win2000,Win9X
- 更新时间: 2008-08-29
- 官方网址: http://

软件简介:
PSP用游戏引擎凤凰Phoenix Game Engine (Lua) 0.02,想在PSP上面开发游戏吗,快去试试吧,新版变动如下:
使用说明下载放到PSP/game目录里或者gamexxx目录(xxx是你的PSP版本号)
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
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使用说明下载放到PSP/game目录里或者gamexxx目录(xxx是你的PSP版本号)
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
\

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☉推荐使用网际快车下载本站软件,使用 WinRAR v3.10 以上版本解压本站软件。
☉如果这个软件总是不能下载的请点击报告错误,谢谢合作!!
☉下载本站资源,如果服务器暂不能下载请过一段时间重试!
☉如果遇到什么问题,请到本站论坛去咨寻,我们将在那里提供更多 、更好的资源!
☉如本站内所提供的所有游戏软件均只做为测试和技术探讨使用。请在下载后24小时内自行删除。
☉本站提供的一些商业软件是供学习研究之用,如用于商业用途,请购买正版。
☉若在使用本站下载的游戏软件而引起任何纠纷,私自传播和复制所带来的一切后果,本站不承担任何法律责任!
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