PCSX2 0.9.5 SVN 396 3X + pp rev345版发布,新版变动如下:
Revision: 345
New EE/IOP synchronization system -- found the root cause of many synchronization problems by issuing an IOP branch test after BIOS calls. That allowed me to get rid of the overly complicated adaptive EE_WAIT_CYCLES mess from r291 and replace it with a much cleaner and more efficient branching system. Also fixed a few bugs where-by the IOP would run waaaay ahead of the EE (leading to skippy sound, slowdowns, other things), and also a bug that caused crashes when resetting or starting new games.
Revision: 343
Clean up some nasty #ifdefs in a few functions, which involved somewhat of a rewrite of those particular functions.
Revision: 342
Revise the x84 / x32 separation on several functions so it's more sane, remove an unneccessary def, and get rid of a bunch more places where variables were being assigned inside of if statements.
Revision: 341
Cleaned up some parts of the Multithreaded GS code (MTGS), and made some notes.
Revision: 340
Set a few of the IRQ handlers to __forceinline since they're only called from one place (cpuBranchTest, psxBranchTest). Changed all uses of _inline to __forceinline as well, since _inline is a useless keyword [all modern compilers by default assume _inline status on everything].
不用多说了,快下载去游戏和评测吧。
下载: PCSX2 0.9.5 SVN 396 3X + pp rev345版
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