- Rewriting done on a considerable amount of dialogue based on user reports and play data supplied by MK. This includes revisions to much of the ending dialogue, re-translation lines in more than 30 scenarios and editing of text which was written based on fault speaker assumptions.
- Corrected another bug in the original Japanese game which caused Lana’s injured portrait to appear in the end of Scenario 35.
- Corrected a bug in the original game which listed Elementals as hireable units in the Living Armour and Stone Golem classes. Elementals do not exist as a hireable unit in the games 64-unit array. They have been removed from all units and are no longer displayed in the class change screen, though enemies and NPCs which have elementals will retain their units in game play.
- The Living Armour class has been augmented with Demon units, which were previously dummied out of the game. Demons are a weaker version of Archdemons, and will only be useful in the stage or two immediately following scenario 13, or if Osto pursues Stone Golem instead of Vampire Lord.
- Corrected all unit type (affinity) text which was written incorrectly in the Japanese game. The original game listed only 7 unit types, but the manual listed 18. Reverse-engineering of the class data tables showed the game manages 18 distinct unit types, and this explains why units classified as Bowman, such as Ballista, would remain weak to fliers. In the original game, the developers only allocated screen space for two characters at the right of each unit, so the unit types were all renamed to fit this screen. The English game allows for more space than the Japanese, and we are able to display the original intended names. In short, the unit affinity data in the manual for the first time in history matches what you see in Der Langrisser.
不用多说了,梦饭迷们最爱的游戏,新版本的英译截图如下:
Introduction



Character Creation



Battles



Dialogue

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